Real Time Characters

note: In my experience Verold is best viewed in Chrome. I know that Firefox might experience some lighting issues. To view the 3D model in a bigger separated tab/window, just click the Verold buton in the lower right corner of the 3D preview once it’s activated.

Art Test:  Oh Bibi, Paris

Pixel art concept provided by the team of Oh Bibi.

 Verold Comming SOON.

This is the result of about 3 days of effort submited as a required test to entry the team of  Oh Bibi.

3 item(s)

 

Monthly Charachter Challenge: February 2014

Concept by Konstantin Maystrenko

Character created during the month of February 2014 for the Challenge on Polycount. 20087 polygons, 2k maps for the body 1k maps for the head.

3 item(s)


Monthly Charachter Challenge: January 2014

Concept by Konstantin Maystrenko

Modelled and sculpted mostly in Blender with just some final lowpoly tweaks in 3DsMax during the very first edition of the Monthly Character challenge. 13967 Tris with a 1024² map for the body and head and another for the hair and fur pieces on the shoulder pads and the boots.

3 item(s)

Mobile Semi-Organic Turret

This one was done as a personal project. The goal was mainly to learn how to create hard surfaces in Zbrush and in a more general way to get those hard edges just right even after the baking.

3 item(s)

Bunny

Concept by Junkdolls. This is a portfolio piece made a little time ago. It was just some practice work inspired by one of her drawings. 18286 polygons, 2k texture maps with a separate 1024×512 map with an alpha for the hair.

3 item(s)


Older works are here.

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